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1. Considering getting a Kronos, fail rail? - in Ships and Modules [original thread]
Ok, tachs... right. Forgot about those... been a while since I used pala or nightmare. But they are, basically, a whole different league of guns. My point still stands: Rails just cant compete with marauders using short-range-weapons. Torps and A...
- by Vherr Arkhar - at 2010.11.30 12:31:00
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2. Considering getting a Kronos, fail rail? - in Ships and Modules [original thread]
Edited by: Vherr Arkhar on 30/11/2010 12:14:02 I'm actually rather happy with my Kronos. The only thing that makes it "suck" compared to other maraudeurs (I do have one of each ^^) is, that every single other one uses the close range weapons....
- by Vherr Arkhar - at 2010.11.30 12:13:00
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3. Remove "Name" from Overview - in Player Features and Ideas Discussion [original thread]
wonders if there is a character called "Primary the Drake" in eve But tbh, it WOULD add to the game if calling targets would take more effort. Also if I'd be a spaceship engineer and design a ship as a warship I'd add a "turn off transmission of...
- by Vherr Arkhar - at 2010.08.23 14:12:00
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4. Make a salvage dedicated ship from the Primae ship class - in Player Features and Ideas Discussion [original thread]
What I would totally like to see is: "Can deploy Wreckage-Retrieval and Salvage-Drones." in the description of the ship. Some Drones that fly around and gather everything to within a "set default retrieve-to distance" range of your ship. Using s...
- by Vherr Arkhar - at 2010.08.23 14:03:00
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5. small graphics detail: Megathron turret positions 1-4 - in Player Features and Ideas Discussion [original thread]
Hi, just a minor thing I noticed on the Kronos. Wouldn't it look a tad cooler if the turrets were at those "front positions"? That is "the first 4 turrets". Just a thought, nothing gamebreaking. xD
- by Vherr Arkhar - at 2010.08.22 08:22:00
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6. Worst Mission Ship Loss? - in Missions & Complexes [original thread]
Well, my first year of eve I thought high-sec was for selling stuff on a safe market and mining only. So my 'worst' pve loss were three battlecruisers in a row... all to gatecamps.
- by Vherr Arkhar - at 2010.06.01 09:33:00
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7. CCP Seriously? - in Ships and Modules [original thread]
My experience in eve its somewhat like this: If something doesn't work the way you use it - it's pobably not meant to be used quite that way.
- by Vherr Arkhar - at 2010.03.24 13:42:00
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8. the scorp gets a new and can the raven get 1 too :) - in Ships and Modules [original thread]
Edited by: Vherr Arkhar on 23/03/2010 00:37:14 I like the look of the raven. It's just enough off to not-be-pretty and yet still not look totally trashed. Too bad it really cannot compete with a Tengu. At least I havent found out how it could...
- by Vherr Arkhar - at 2010.03.23 00:37:00
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9. Caldari Ships With Bonus to Kinetic Damage vs NPCs - in Missions & Complexes [original thread]
Originally by: FTLENGAGE DAMAGE does not matter Volleys per ship does ill stick with kinetic as it is virtually the same dmg as em anyway This is actually true. But I think it might be included in the OP. If not he got lucky, bec...
- by Vherr Arkhar - at 2010.03.17 17:45:00
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10. Confused returning player looking to PvE - in Missions & Complexes [original thread]
Actually if you train for Gallente Ships and Hybrid weapons now, you MIGHT get there in time once they get fixed. :P Right now the galente have the only close range weapon that is totally unusable in missions. But they do have the dominix.
- by Vherr Arkhar - at 2010.03.17 17:34:00
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11. CNR Critique - in Missions & Complexes [original thread]
tbh - Torps just work properly on the Golem for PvE. Thats it. No other ship. CNR shines with Cruise,Tank and Rigors. HM Tengu performs even better.
- by Vherr Arkhar - at 2010.03.08 10:49:00
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12. Kronos fit - in Ships and Modules [original thread]
Fly the domi and use the isk on the market. Skill up for any of the not-hybrid-ships while running missions and market (you want to carebear, right?). By the time you have the skills for another races Maraudeur + some non-hybrid-techII-weapons ...
- by Vherr Arkhar - at 2010.03.05 13:35:00
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13. Raven ok for passive tank? - in Ships and Modules [original thread]
Level 1 - Tengu Level 2 - Tengu Level 3 - Tengu Level 4 - Tengu ^^ refixed. Honestly, if you can afford a Raven by running level 1... And to answer the question: The Raven is a lousy passive tank.
- by Vherr Arkhar - at 2010.03.05 13:19:00
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14. ECM (its time) - in Ships and Modules [original thread]
Quote: - A 10M ISK T1 cruiser shouldn't have much chance against a 150M ISK recon. This is a total missconception in eve, tbh. Even a 1M isk frigate can destroy a 200 mill isk buffer tanked abaddon. Takes some time, but if no friends ...
- by Vherr Arkhar - at 2010.03.05 09:21:00
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15. Fastest Lv2/Lv3 ship - in Ships and Modules [original thread]
HML tengu from 2-4 is fast for combat missions. courier agents are probably faster standing, tho.
- by Vherr Arkhar - at 2010.03.02 13:16:00
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16. Ode to Tengu - in Ships and Modules [original thread]
I've just spent some time flying missions in my golem again. Guess what: the mission time was way better in a tengu. Why? DPS and Tank and painting is better on the golem... true... But the tengu just doesnt get freckin jammed that often. Honest...
- by Vherr Arkhar - at 2010.02.21 16:15:00
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17. Insurance: Check My Math - in Ships and Modules [original thread]
Edited by: Vherr Arkhar on 18/02/2010 23:31:28 Whats so difficult to calculate? Player A and Player B both both get a 100 Mill ISK ship. A) Insures it (and needs the extra 30 Mill) B) Thinks insurance is dumb. (he has no extra ISK) A and B...
- by Vherr Arkhar - at 2010.02.18 23:31:00
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18. Next expansion content? - in EVE General Discussion [original thread]
I heard that Concord disbands cause "them stupid insurance companies and clone offers are just stupid *EMORAGEQUIT*" leaving no more "high sec" at all.
- by Vherr Arkhar - at 2010.02.18 19:18:00
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19. Golem vs Kronos - in Ships and Modules [original thread]
I guess there are two possible answers to this: a) either all but blasters close range weapons arent close-rangy-enough. or b) Blaster are too close-rangy. As long as you get your 'close range high dps' weapon to ~55km you are set for 99% of all...
- by Vherr Arkhar - at 2010.02.17 13:50:00
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20. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Edited by: Vherr Arkhar on 31/01/2010 15:59:31 Ship Modification Skills (Rigs) should have their own subsection in the skill-listings.
- by Vherr Arkhar - at 2010.01.31 15:59:00
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